Towards a Universal Human-Computer Interaction Model for Multimodal Interactions
Faltaous, Sarah and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021,
2021
Wisdom of the IoT Crowd: Envisioning a Smart Home-based Nutritional Intake Monitoring System
Faltaous, Sarah and Janzon, Simon and Heger, Roman and Strauss, Marvin and Golkar, Pedram and Viefhaus, Matteo and Prochazka, Marvin and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021,
2021
EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Faltaous, Sarah and Hubert, Anna and Karolus, Jakob and Villa, Steeven and Kosch, Thomas and Wozniak, Pawel W
Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction,
2022
Understanding User Requirements for Self-Created IoT Health Assistant Systems
Faltaous, Sarah and Altmeyer, Maximilian and Kosmalla, Felix and Lessel, Pascal and Daiber, Florian and Schneegass, Stefan
20th International Conference on Mobile and Ubiquitous Multimedia,
2021
AI-powered moral advisors
Sebastian Krügel, Matthias Uhl
SOCIAL BRIDGES e-conference: THE NEAR-FUTURE OF AI - HOW WILL HUMANS AND AI INTERACT IN 5 YEARS?,
2021
How Machine Advice Shapes Our Moral Conduct
Sebastian Krügel, Matthias Uhl
The Philosophy of Human-Machine Interaction - (Unintended) Information in Human-Machine Interaction: Implications on the Individual and Societal Level,
2021
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
Altmeyer, Maximilian and Lessel, Pascal and Jantwal, Subhashini and Muller, Linda and Daiber, Florian and Krüger, Antonio
User Modeling and User-Adapted Interaction,
2021
Investigating User-Created Gamification in an Image Tagging Task
Schubhan, Marc and Altmeyer, Maximilian and Buchheit, Dominic and Lessel, Pascal
Conference on Human Factors in Computing Systems,
2020
Towards a Universal Human-Computer Interaction Model for Multimodal Interactions
Faltaous, Sarah and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021,
2021
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating
Altmeyer, Maximilian and Schubhan, Marc and Lessel, Pascal and Muller, Linda and Krüger, Antonio
EA, Conference on Human Factors in Computing Systems,
2020
HexArcade: Predicting Hexad User Types By Using Gameful Applications
Altmeyer, Maximilian and Tondello, Gustavo F and Krüger, Antonio and Nacke, Lennart E
Annual Symposium on Computer-Human Interaction in Play,
2020
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to Their Physical Counterparts
Altmeyer, Maximilian and Degraen, Donald and Sander, Tobias and Kosmalla, Felix and Krüger, Antonio
Proceedings of the 33rd Australian Conference on Human-Computer Interaction,
2022
A study on real-time visualizations during sports activities on smartwatches
Schiewe, Alexander and Krekhov, Andrey and Kerber, Frederic and Daiber, Florian and Krüger, Jens
Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia,
2020
“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task
Lessel, Pascal and Altmeyer, Maximilian and Schubhan, Marc and Gudea, Dennis and Krüger, Antonio
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play,
2022
New Trends in HCI and Sports
Mencarini, Eleonora and Rapp, Amon and Colley, Ashley and Daiber, Florian and Jones, Michael D. and Kosmalla, Felix and Lukosch, Stephan and Niess, Jasmin and Niforatos, Evangelos and Woźniak, Paweł W. and Zancanaro, Massimo
Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services,
2022
InfinityWall – Vertical Locomotion in Virtual Reality Using a Rock Climbing Treadmill
Kosmalla, Felix and Daiber, Florian and Krüger, Antonio
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems,
2022
FamilyFlower: An Artifical Flower to Foster Distant Family Connections
Degraen, Donald and Hock, Hannah and Schubhan, Marc and Altmeyer, Maximilian and Kosmalla, Felix and Krüger, Antonio
Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia,
2022
Out of Your Mind!? Embodied Interaction in Sports
van Rheden, Vincent and Grah, Thomas and Meschtscherjakov, Alexander and Patibanda, Rakesh and Liu, Wanyu and Daiber, Florian and van den Hoven, Elise and Mueller, Florian 'Floyd'
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems,
2021
A Study on Real-Time Visualizations During Sports Activities on Smartwatches
Schiewe, Alexander and Krekhov, Andrey and Kerber, Frederic and Daiber, Florian and Krüger, Jens
Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia,
2020
HexArcade: Predicting Hexad User Types By Using Gameful Applications
Altmeyer, Maximilian and Tondello, Gustavo F. and Krüger, Antonio and Nacke, Lennart E.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play,
2020
Investigating User-Created Gamification in an Image Tagging Task
Schubhan, Marc and Altmeyer, Maximilian and Buchheit, Dominic and Lessel, Pascal
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems,
2020
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
Wiehr, Frederik and Vujic, Marko and Krüger, Antonio and Daiber, Florian
Proceedings of the Augmented Humans International Conference,
2020