Entwicklung einer Endbenutzer-Plattform für Assistenzdienste

mit interoperablen IoT-Geräten und tragbarer Sensorik



Grundlegendes Ziel des IoTAssist Projekts ist die Entwicklung einer Plattform, die eine Interoperabilität zwischen Geräten und Diensten im IoT- und Wearable-Bereich ermöglicht. Diese Plattform bietet die Möglichkeit intelligente Assistenzsysteme einfach und intuitiv umzusetzen. Hier legen wir besonderen Fokus auf die Integration schon existierender Geräte-Ökosysteme im alltäglichen und häuslichen Umfeld, um dem wachsenden Problem der Insellösungen entgegenzutreten. Damit die verschiedenen Technologien einfach eingebunden werden können, stellen wir eine technologieneutrale Schnittstelle und verschieden Künstliche Intelligenz Module zur Verfügung. In nutzerzentrierten Workshops werden individuelle, auf den Benutzer zugeschnittene Assistenzsysteme aufgebaut und im täglichen Alltag erprobt.

Wir wollen nicht mehr
den ganzen Tag sitzen.

Innovationen und Perspektiven

Die IoTAssist Plattform erlaubt einen neuartigen, ganzheitlichen und technischen Lösungsansatz, der Benutzer in die Lage versetzt, individuelle Assistenzsysteme umzusetzen, die Unterstützung bei der Erreichung von persönlichen Gesundheitszielen im betrieblichen und häuslichen Alltag bieten.


Gesundheit ist ein hoch relevantes gesellschaftliches Thema. Das betriebliche Gesundheitsmanagement (BGM) stellt hierbei ein wichtiges Instrument für Unternehmen dar, um die Gesundheit der Beschäftigten nachhaltig zu verbessern. Neben Motivation und Produktivität soll dadurch auch die allgemeine Lebensqualität gefördert werden. Jedoch verzichten heutige BGM-Ansätze größtenteils auf digitale Technologien.

Team work makes
the dream work.

Deutsches Forschungszentrum für Künstliche Intelligenz

Antonio Krüger
Antonio Krüger
Geschäftsführer und Leiter des Forschungsbereichs Kognitive Assistenzsysteme
Florian Daiber
Florian Daiber
Senior Researcher
Pascal Lessel
Pascal Lessel
Senior Researcher
Maximilian Altmeyer
Maximilian Altmeyer
Researcher
Felix Kosmalla
Felix Kosmalla
Researcher

Centigrade

Thomas Immich
Thomas Immich
Managing Director
Head of UX Services
Nora Wolfsheim
Nora Wolfsheim
UX Researcher
Aline Barré
Aline Barré
Field Lead Visual Design
Senior Visual Designer

ThingOS

Thomas Kubitza
Thomas Kubitza
CEO
IoT Expert
Matthias Mögerle
Matthias Mögerle
COO
IoT Expert
Albrecht Schmidt
Albrecht Schmidt
Chief Scientist
IoT Expert

Eyeled

Wolfgang Wonner
Wolfgang Wonner
Geschäftsführer
Michael Kloppenborg
Michael Kloppenborg
Software Development & Research

Deutsche Hochschule für Prävention und Gesundheitsmanagement

Sven Gehring
Sven Gehring
CIO
Sarah Staut
Sarah Staut
Pädagogische und wissenschaftliche Mitarbeiterin

Universität Duisburg Essen

Stefan Schneegass
Stefan Schneegass
Professor für Informatik
Sarah Faltaous
Sarah Faltaous
HCI Researcher

Technische Hochschule Ingolstadt

Matthias Uhl
Matthias Uhl
Researcher
Sebastian Krügel
Sebastian Krügel
Researcher

Publikationen & Vorträge

Towards a Universal Human-Computer Interaction Model for Multimodal Interactions
Faltaous, Sarah and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021, 2021
Wisdom of the IoT Crowd: Envisioning a Smart Home-based Nutritional Intake Monitoring System
Faltaous, Sarah and Janzon, Simon and Heger, Roman and Strauss, Marvin and Golkar, Pedram and Viefhaus, Matteo and Prochazka, Marvin and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021, 2021
EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Faltaous, Sarah and Hubert, Anna and Karolus, Jakob and Villa, Steeven and Kosch, Thomas and Wozniak, Pawel W
Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2022
Understanding User Requirements for Self-Created IoT Health Assistant Systems
Faltaous, Sarah and Altmeyer, Maximilian and Kosmalla, Felix and Lessel, Pascal and Daiber, Florian and Schneegass, Stefan
20th International Conference on Mobile and Ubiquitous Multimedia, 2021
AI-powered moral advisors
Sebastian Krügel, Matthias Uhl
SOCIAL BRIDGES e-conference: THE NEAR-FUTURE OF AI - HOW WILL HUMANS AND AI INTERACT IN 5 YEARS?, 2021
How Machine Advice Shapes Our Moral Conduct
Sebastian Krügel, Matthias Uhl
The Philosophy of Human-Machine Interaction - (Unintended) Information in Human-Machine Interaction: Implications on the Individual and Societal Level, 2021
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
Altmeyer, Maximilian and Lessel, Pascal and Jantwal, Subhashini and Muller, Linda and Daiber, Florian and Krüger, Antonio
User Modeling and User-Adapted Interaction, 2021
Investigating User-Created Gamification in an Image Tagging Task
Schubhan, Marc and Altmeyer, Maximilian and Buchheit, Dominic and Lessel, Pascal
Conference on Human Factors in Computing Systems, 2020
Towards a Universal Human-Computer Interaction Model for Multimodal Interactions
Towards a Universal Human-Computer Interaction Model for Multimodal Interactions
Faltaous, Sarah and Gruenefeld, Uwe and Schneegass, Stefan
Mensch und Computer 2021, 2021
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating
Altmeyer, Maximilian and Schubhan, Marc and Lessel, Pascal and Muller, Linda and Krüger, Antonio
EA, Conference on Human Factors in Computing Systems, 2020
HexArcade: Predicting Hexad User Types By Using Gameful Applications
Altmeyer, Maximilian and Tondello, Gustavo F and Krüger, Antonio and Nacke, Lennart E
Annual Symposium on Computer-Human Interaction in Play, 2020
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to Their Physical Counterparts
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to Their Physical Counterparts
Altmeyer, Maximilian and Degraen, Donald and Sander, Tobias and Kosmalla, Felix and Krüger, Antonio
Proceedings of the 33rd Australian Conference on Human-Computer Interaction, 2022
A study on real-time visualizations during sports activities on smartwatches
A study on real-time visualizations during sports activities on smartwatches
Schiewe, Alexander and Krekhov, Andrey and Kerber, Frederic and Daiber, Florian and Krüger, Jens
Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task
“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task
Lessel, Pascal and Altmeyer, Maximilian and Schubhan, Marc and Gudea, Dennis and Krüger, Antonio
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, 2022
New Trends in HCI and Sports
New Trends in HCI and Sports
Mencarini, Eleonora and Rapp, Amon and Colley, Ashley and Daiber, Florian and Jones, Michael D. and Kosmalla, Felix and Lukosch, Stephan and Niess, Jasmin and Niforatos, Evangelos and Woźniak, Paweł W. and Zancanaro, Massimo
Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2022
InfinityWall – Vertical Locomotion in Virtual Reality Using a Rock Climbing Treadmill
InfinityWall – Vertical Locomotion in Virtual Reality Using a Rock Climbing Treadmill
Kosmalla, Felix and Daiber, Florian and Krüger, Antonio
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022
FamilyFlower: An Artifical Flower to Foster Distant Family Connections
FamilyFlower: An Artifical Flower to Foster Distant Family Connections
Degraen, Donald and Hock, Hannah and Schubhan, Marc and Altmeyer, Maximilian and Kosmalla, Felix and Krüger, Antonio
Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia, 2022
Out of Your Mind!? Embodied Interaction in Sports
Out of Your Mind!? Embodied Interaction in Sports
van Rheden, Vincent and Grah, Thomas and Meschtscherjakov, Alexander and Patibanda, Rakesh and Liu, Wanyu and Daiber, Florian and van den Hoven, Elise and Mueller, Florian 'Floyd'
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
A Study on Real-Time Visualizations During Sports Activities on Smartwatches
A Study on Real-Time Visualizations During Sports Activities on Smartwatches
Schiewe, Alexander and Krekhov, Andrey and Kerber, Frederic and Daiber, Florian and Krüger, Jens
Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
HexArcade: Predicting Hexad User Types By Using Gameful Applications
HexArcade: Predicting Hexad User Types By Using Gameful Applications
Altmeyer, Maximilian and Tondello, Gustavo F. and Krüger, Antonio and Nacke, Lennart E.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2020
Investigating User-Created Gamification in an Image Tagging Task
Investigating User-Created Gamification in an Image Tagging Task
Schubhan, Marc and Altmeyer, Maximilian and Buchheit, Dominic and Lessel, Pascal
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
Wiehr, Frederik and Vujic, Marko and Krüger, Antonio and Daiber, Florian
Proceedings of the Augmented Humans International Conference, 2020